This shot is quite
simple, and like the Outside Cave shot, I will opt to have the camera
pan across more slowly. Learning from the previous underwater scenes,
I have chosen to use the Particle World effect (Faded Sphere) in the
scene, and using the fractal noise as the light rays shining through
the water which are animated a lot simpler and smoother than the
Outside Cave shot. I am happy with the colour hues and level of
contrast emanating from the light source (Light Ray) behind the
fractal noise which enhances the contrast of the rock formations
framing the cave entrance.
However there is room for improvement; there should be more variation to the particles and when the camera pans across they change direction when the camera zooms in. This can be easily corrected.
However there is room for improvement; there should be more variation to the particles and when the camera pans across they change direction when the camera zooms in. This can be easily corrected.