Monday 30 April 2012

Fog Test and Tree Scene (After Effects)

Imported the fog into the tree scene and faded the opacity as the tree comes into focus, using a Fast Blur effect. Used the effect "light rays" for a dimly lit sun, which gives the clip some ambience and balance. Quite pleased with the outcome however I think the camera tracking should be a lot slower so more focus can be paid on the detail around the bottom of the tree.

Tree Render.




Rendered a fog test in After Effects using a combination of fractal noise and mask layers which have been feathered to enable the gradient effect. I hope to use this in some of the first scenes of my film, namely the mountainous scene with the castle. I am quite pleased how this turned out. This effect was loosely based on a tutorial from ae.tutsplus.com

Fog Test

Friday 27 April 2012

City Scene (Camera Test)

Testing out how the camera will track through the first scene in my film. Getting used to the camera settings in After-Effects was rather tricky at the start, especially trying to focus the point-of-interest in the foreground before panning out from the house. I have included a Gaussian blur to the foreground layer and the city layer. Thus, the camera tracks outwards from the house, the city comes into focus and the house layer blurs outwards, enabling the city to become the focal point and main source of perspective.

 After rendering the camera sequence I imported the 26 second film into After Effects a second time and added an ellipse solid, which is feathered at the edges to add a sense of atmosphere and darkness to the mood. Trying to achieve a flickering light was particularly tricky as there was no opacity setting to fade away the brightness from the house, as the camera tracks out. So, I simply opted for a black solid layer and animated the opacity to make it appear like a flickering light.

 

Wednesday 25 April 2012

Inside Cave Concept

Exploring/comparing different colour hues with an inside cave shot. Focusing mainly on lighting to create the impact of the piece. Naturally, I will be using the top image for my film as it follows on from the previous "outside cave shot." I quite like the limited use of light reflecting on the barren rock-faces and blurring the silhouettes of the stalactites. This creates a real mood to the piece.

I think I prefer the top image, as the colour scheme isn't too bold, and embodies the greenish hues from the third image and elements of brown from the second. It creates a nice blend. I intend to animate light rays shining behind the stalactites in After Effects to include more depth and variation, whilst including some particles rising from the ground.

I may create some brushes in photoshop to add some texture to the floor of the cave, to contrast with the the smooth rock formations inside the cave. Some extra plant-life may be added around the left-side of the piece to balance out the composition. however I don't want to lose the barren, desolate feel of the piece.


Monday 23 April 2012

Underwater Cave Concept

A cave shot featured in the last half of my Third Year film, testing out different colour hues. I have decided to use the top image due to the complimentary colour scheme working better with the back/foregrounds. I created a brush on photoshop to texture the rock-face to give it a gritty, barren feel and the surrounding environment. I am aiming for simplicity in each layout I create; too much detail would stray away from the remoteness of each environment.

Essentially, the top image is more appealing colour-wise, as it maintains the "murkish", barren, underwater feel of the composition without embodying one singular colour. An array of greens and browns can be added to the painting to create more variation to the piece.

With each of my underwater scenes I intend to animate light rays shining through the water using After Effects and particles rising through the water. I will also create a lighting effect in After Effects to show the light reflecting off the rock faces.

Monday 16 April 2012

Evangeline Lilly



Getting used to painting detailed portraits. This is kind of a starter piece inspired heavily from this image. My main aim was to achieve photo-realism, whilst getting used to painting the more intricate parts of the human face, i.e. the eyes and mouth.

Thursday 12 April 2012

Lighting Test/Flames

Important Note - due to Youtube compressing videos, some quality has been lost to my videos uploaded onto my blog. This was one of the first test renders for the start of my film. At the time I didn't have a vast knowledge of After Effects, so applying the effects and getting familiar with the programme took some getting used too. Compared to my later renders there is an obvious improvement. Anyway, in this clip, I am simply getting used to applying different effects to the image to achieve lighting. I have applied a Light Ray effect onto the house to make it flicker, and floating embers cascading from the ruined city using the Faded Sphere setting in Particle World.

However, both of these effects are much to sutble to seen in the clip and there is vast room for improvement. I also attempted to create mist floating infront of the city by creating a mask, feathering it out and turning down the opacity, however I did this a bit too much and the edge of the mask can be clearly seen drifting across the screen. I believe I should use a different approach at creating a much more effective mist in this piece.



Exploding Title Test

Playing and familiarising myself with the Particle World presets. The exploding title effect compliments the particle explosion, which is a series of Faded Spheres duplicated, and set at alternate angles. I have also animated when the explosion rate will be the most intense. The particles used in this clip would be quite effective in the underwater scenes of my film, however for now this would be better suited for the credits or the title of my film ... perhaps.

Tutorial taken from: videocopilot.net